![]() Without upgrades, a game can be over extremely quickly, as Billy and Jimmy have only one life per credit. Other buying option include “Tricks”, which unlocks the two head stand grapples and the spin kick move, “Weapons”, “Energy”, and “Power Up”. ![]() They look completely different from the Lee Brothers – a karate guy, a fat guy in a stereotypical Chinese suit and a large burly guy – but have the same set of moves, albeit with changes in timing and ranges. ![]() For a quarter each, you can buy “Extra Guys” – additional characters that jump in when you’re defeated. At the beginning of each of the first three stages, the Lee brothers can enter a shop, which sells upgrades for actual money. The one thing Double Dragon III is famous-infamous for, is its invention of micro transactions – and that’s in a medium that’s already predisposed towards sucking ever more quarters out of players. A cool new addition is the team-up move where both players can link their arms back-to-back and jump up for a spin kick with twice as many feet to hit enemies with. When upgraded, the heroes can also make a one-armed handstand on an enemy’s head and do a back suplex, while the regular grappling moves are all missing. It’s also possible to dash towards a wall and then use it to violently propel yourself into the enemies. There’s no headbutt or elbow blow, but it’s possible to stomp on downed enemies, or run across the screen and leap for a diving headbutt. The moveset feels rather closer to Renegade than Double Dragon. The gameplay vastly differs from the established style as well. ![]()
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